About
‘Petrichor’ is a challenging resource management game in which the player has to supply a community with food. This requires a special fertiliser. Without it, growth in this post-apocalyptic world would not be possible. The player decides for themselves how to tackle the challenges and problems that arise. Do you remain ethical and risk starvation, or do you prioritise growth without considering ethical boundaries?
Context
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Semester Project
Programming, Gameflow, Wireframes
5 Team Members
~3 Months
Introduction
This project was less focused on making the actual game and moreso on all the things that lead up to the actual development of the game.
This included things like benchmarking, analysis of the target audience, sitemaps, gameflow, UI wireframes and more.
WIP - Want to read more?
This part of the website is still in active development. If you are interested in more information regarding this or other projects, feel free to contact me directly.